Civ3 Fascist Patch v2.0

Voici le retour de l'excellent facist MOD pour civ 2 - l'auteur décline bien évidement tte appartenance à cette idéologie, ceci est purement historique. ourworld.compuserve.com/homepages/sgt_stryker/homepage.htm

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I'm the author of the original Civ2 Fascist Patch... I've more or less kept things quite for some time, awaiting to see what would happen with Civ3... well, as we all know, Fundamentalism was taken out (yeah!), but Fascism still didn't make it in.

Well, here is release v2.0 (newly updated 18 Jan) of the Civ3 Fascist Patch... some changes have been made. Mostly the addition of Fascism, no new techs, no new units, but there are changes to some units, mainly naval... Fascism is of course added as a new government (requires espionage after Nationalism). Most importanly, what has changed in v2.0 is improvements in Hitlers graphics, (or removal of Hitler whichever is your preferance), and fully compliant with version 1.16f of the game.

New to v1.2 is some additional info in the Civilopedia, but the main changes have been stabilizing the naval units, mostly in the age of sail area (Frigates, Privateers, etc).

(included from v1.1) is some tweaks that make sense... free units of Fascism went down a slight bit, while free units of Communism went up a small amount... also, Civilization government favorite/shunned list updated to include Fascism

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Par Visiteur Wolfshanze - 3/5/2002 à 11:04
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